Ghorin
Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
Ghorin hails from Suzail, the capital city of Cormyr. Tasked with returning a tome to the temple of Oghma after stealing it, he seeks the leader of his group who abandoned the group with the book.
Cypher System Stat Block
- Might: 10, Speed: 12, Intellect: 16
- Effort: 1, Intellect Edge: 1
- Cypher Use: 3 cyphers at a time.
Abilities
- Erase Memories
- Far Step
- Onslaught
- Push
- Third Eye
- Passives
- Sense Magic
- Smart (x2): +2 to your Intellect Pool.
Spells
- Hedge Magic
Skills
- Trained in all interactions involving lies or trickery
- Trained in defense rolls to resist mental effects
- Trained in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
- Trained in all actions involving identifying or understanding the supernatural
- Practiced with light weapons.
- Hindered in any task involving lore, knowledge, or understanding
- Hindered in any task involving charm, persuasion, or deception
- Hindered with attacks with medium and heavy weapons
Arcs
- Undo a Wrong — Part of a group of thieves who stole a family heirloom from a family which ended up getting
solely pinned on him. He's was caught and tasked by the family to find the item and clear his name.
- Opening
- Redeem Ibrandul
Cyphers
- an eye figurine of far sight [remote viewer, level 5] — this small eye allows you to view an area as if you were there.
- a stim leaf [level 5] — chewing this leaf eases one action.
- burst of speed (subtle) [level 2]
Equipment
- Weapons: Dagger
- Clothing: Sorcerer's robes
- Spellbook
- Disguise kit
- Bag of light tools
- Bedroll
- 50' of rope
- Tent
- 4 rations