Vaelor Galanodel
Vaelor Galanodel is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.
Cypher System Stat Block
- Might: 8, Speed: 13, Intellect: 19
- Effort: 1, Intellect Edge: 1
- Cypher Use: 3 cyphers at a time.
Spells
Abilities under the spellcasting rule, either from Vaelor’s tier or focus, or learned via adventuring. Spells may be renamed for thematic flavor.
- Far Step (2 Intellect points): leap within long range.
- Onslaught (1 Intellect point): attack with physical ray or mental blast.
- Minor Illusion (1 Intellect point): create an illusion in a small 10’ area.
Abilities
- Augment Cypher (2+ Intellect points): add +1 to the level of cyphers when activating them, and spend Effort to increase their level further.
- Magic Training
Skills
- Specialized in any task related to studying or recalling magical lore.
- Trained in any task that involves learning something new.
- Trained in any task involving geography or history.
- Trained in interaction tasks where he can take a position of intellectual authority.
- Trained in the understanding and identification of magic (including magical artifacts and cyphers) and its properties.
- Practiced in using a longsword.
- Hindered in any task to hear or notice dangers around himself.
- Hindered in initiative actions.
Attacks
- Magic Missile (1 intellect point): Speed attack, 4 damage, short range
- Psionic Blast (1 intellect point): Intellect attack, 2 Intellect damage, ignores Armor, short range
- Longsword: Speed attack, 4 damage, slashing, melee
- Dagger: Speed attack (eased), 2 damage, piercing, melee
Features
- Long-Lived: A high elf’s natural lifespan is thousands of years.
- Fragile: When Vaelor fails a Might defense roll to avoid damage, he takes 1 extra point of damage.
Equipment
- Weapons: longsword, dagger
- Armor/clothing: red wizard’s outfit
- Books: spellbook, Historia Magica [history of magical study], The Divine Register [deities of Trezuria], Grand History of Trezuria
- Flask of acid, adventuring pack, bedroll, 5 candles, healing kit, flask of ink, ink pen, lamp, 10 flasks of oil, pouch for reagents, 15 rations, waterskin, backpack
- 35 gp, 6 sp, 8 cp
Arcs
- New Discovery
- The Idea — Create a ritual that enhances plant and animal growth in an area on a large scale.
- Steps
- Travel to Greenhook to learn from their libraries.