This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is of interest to you as a random passerby, feel free to use it.
Adventuring! is a quasi-campaign setting world thing built from nothing but a table of creative people and the 13th Age system. It does not use the Dragon Empire, or any other setting material, and not even the icons from 13th Age. It does instead borrow from a variety of tropes, cultural references, etc.
Characters I've made for other campaigns:
- Valon Amarathar — for Alex's campaign, Seven Rings
I don't consider myself much of a game designer, but nonetheless I have added some house rules and items and so on to the game. I will try to catalog them here, just in the event I reuse them or they are useful to someone else.
Campaigns in the World of Yacsra
The world of Yacsra, bss's yet another campaign setting, roughly assembled, was meant to be a personalization and expansion of the Dragon Empire, 13th Age's deliberately open-ended meta-setting, but frankly, these campaigns died almost immediately after I started collecting notes on this site. The intent was that the material that I've written or that my tables have come up with off the cuff should generally slot into published Dragon Empire source material, with few explicit overrides or replacements, and those things become part of Yacsra.
The following campaigns are shelved at the moment, but may return in some form:
Currently-lost campaigns, before I started organizing things here under Yacsra, that nevertheless influenced it, or at least me:
- Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became traditional fantasy anyway
- Shards of Jade II, an especially off the rails adventurer mischief sandbox