13th Age
This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever else I end up dropping here for usage by me and my players, but if any of this is of interest to you as a random passerby, feel free to use it.
Adventuring!
Adventuring! is a quasi-campaign setting world thing built from nothing but a table of creative people and the 13th Age system. It does not use the Dragon Empire, or any other setting material, and not even the icons from 13th Age. It does instead borrow from a variety of tropes, cultural references, etc. It is, as such, the primary force of creation behind Yacsra.
Yacsra
The world of Yacsra, bss's yet another campaign setting, roughly assembled, is a general purpose campaign setting, with a design inspired by the Dragon Empire, 13th Age's deliberately open-ended meta-setting. It takes cues (e.g. 13 icons, points of light, etc.) but is made up of unique icons, places, etc. The material that I've written or that my tables have come up with off the cuff build upon the lore of Yacsra.
House Rules
I don't consider myself much of a game designer, but nonetheless I have added some house rules and items and so on to the game. I will try to catalog them here, just in the event I reuse them or they are useful to someone else.
Characters
Characters I've made for other campaigns:
- Valon Amarathar — for Alex's campaign, Seven Rings
Legacy Stuff
Former Campaigns in the World of Yacsra
The following campaigns are shelved at the moment, but may return in some form:
Currently-lost campaigns, before I started organizing things here under Yacsra, that nevertheless influenced it, or at least me:
- Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became traditional fantasy anyway
- Shards of Jade II, an especially off the rails adventurer mischief sandbox